When zooming out, it's the other way round. When you want to zoom in on a video or photo, the image gradually increases in size until the right display section is reached. Video zoom effects can be added to any video or photo after it has been created. The video zoom effect, sometimes known as the Ken Burns effect, creates the impression that the camera moves or zooms in on a video subject, or zooms out from it. Alternatively, use the buttons in the top right hand corner of the program interface to burn your video to DVD, transfer to a social media platform or copy to a smartphone. MP4) to export the video with the Ken Burns effect as a video file in different formats.
To use a video zoom effect, click on the left arrow symbol in the pop-up window that appears. This way you can try out and play around with different video zoom effect templates.Place your mouse cursor over the zoom template and in the pop-up window, click the middle button with the arrow right to display a preview.This folder also contains templates for video zoom effects. In the Media Pool, open the "Effects" tab and select the "Size/Position" effect under "Movement templates".Click to select the following object to which you want to apply pan and zoom.If you don't want to apply the zoom effect to the entire video, place the playback marker at the beginning of the video section that you want to zoom in on and then press "T" on your keyboard.
GAME MAKER STUDIO 2 CAMERA ZOOM MOVIE
Start MAGIX Movie Edit Pro Plus and drag & drop your video from the Media Pool to import it into the project window.Any value < than 0 will result as false on check.Follow these steps to add the zoom effect (a.k.a the Ken Burns effect) to a video: Please note that all game-maker functions use angle in degrees, with angle 0(360) at right side of circle, increasing counter-clockwise.Īny functions work properly with values both under and above 0 to 360 range, while for example -90 = 270 (360-90) and 400 = 40 (400-360).īeware of how game-maker checks true and false. Y += lengthdir_y( playerSpeed, image_angle-180 ) X += lengthdir_x( playerSpeed, image_angle-180 ) Y += lengthdir_y( playerSpeed, image_angle ) X += lengthdir_x( playerSpeed, image_angle ) Lengthdir_x and lengthdir_y example: // create event with this, object will move only to mouse position, not further now you wont have to check if key has been released to stop objectĭistance = point_distance(x, y, mouse_x, mouse_y) Speed = 0 //reset speed at start of each step event Image_angle = point_direction(x, y, mouse_x, mouse_y) You can use built-in direction and speed variables and game-maker will move any object automatically, or you can apply lengthdir_x and lengthdir_y functions on x and y coordinates.ĭirection and speed example: //create event In your code, you set image_angle and direction, but then change only y coordinate so of course you wont see any changes to x coordinate.